Wednesday, January 14, 2009

CABAL NATION WAR GUIDE FOR THE NEWBIES

The images posted here are taken in Tempesta Rossa-Procyon's lobby. But it is still the same in Capella's Spada Brillante.

Let start with the basic:

Before you can enter the war, make sure it is already time for war. Nation War schedule is available at THE CABAL WEBSITE. Make sure the time has already elapsed because only then the War channels will be available. Once the war channels are available, you must enter the channel that corresponds to your level and make sure you have 1M alz in your character’s inventory if not then you cannot enter the lobby. If you're ingame, a small dialogue box will pop out on the lower right of the screen, asking you if you want to joint the war or not. Always have a million alz in your inventory to avoid inconvenience. If you completed these requirements then you will find yourself inside the lobby in no time.

Once inside the lobby, you will see on the upper right side of your screen a number of things. The number of allies in the lobby, below it is the number of opponents in their lobby and the bottom tells if you are “able to enter” or still in the “waiting list”.

Photobucket

waiting list

The digit beside the “waiting list” means you still have to wait that much of opponents to enter their lobby. This is why you have to be early in the lobby to be not in the waiting list.

You will see that your character is wearing your nation’s uniform and you’re life has increased considerably. If you happen to enter the lobby with your adept sets or luck sets, better get change. Locate the port storage somewhere in the lobby.

Nation war is not a place for you to use your adept sets or luck sets (alz drops). It is a place where you put on your best suits, best weapons (high-crit, msa, ssa, etc.). If you’re class 4 and above, get yourself the best bracelet, earrings, rings and amulets you can afford. With this, you can survive the war. But, put in mind, your opponent is also wearing their best.

People will be sending party invites to those without a party now you have entered the lobby. You have to have a party in the war. You can create your party as well. If the war has already started and you haven’t joined any party, the system will automatically secure you a party.

After doing the things above, secure yourself hp and mana pots in case you lack them. Do not fill your inventory with too much hp normal pots as it isn't going to be good enough later on in the war. You can buy “Vital Gears” instead but you can only use this when you are not being hit by enemies and/or guardians. After the new patch entitled "Reloaded", force towers are now considered as non-combat action. Which means, you can now use vital gears when heing hit by enemy force towers.

Photobucket

Photobucket

Basic pots will be available all throughout the war. Healer class like FA and WIZ can bring a little of these vital gears for support to their healing abilities.

SP’s is a must in the war. If you lack sp, better start dancing. If you have a wizard in your party, ask him/her to buff you with “Raise Spirit”. You will see your sp bar increase rapidly. If the buff has ended and you still lack SP’s, you can always dance. After the implementation of the new patch, Reloaded, the cooltime for raise spirit has been change. this cooltime now applies to the individual players who received the skill. the cooltime is 5minutes. This means, after the duration of the raise spirit buff, you will have to wait 5 more minutes to receive the buff again. Regardless if you reconnect or died.

If you’re SP bars are full and have nothing to do, you can chat with the people in the lobby for strategies or gaining buddies or you can invite people to a PVP. There are PVP grounds around the lobby for the purpose.

10 minutes is allotted to prepare your self: filling your sp, planning strategies, buying pots and changing equipments.

Pressing “M” will give you the war ground map.

map

Pressing ”V” will give you the list of the people inside the lobby.

Photobucket

Click “Details” and you will see that there is a column “score” in it alongside with the player name. Before the war, the list is level-order from the highest to the lowest level and each start with 0 point. Locate your character in the list and you will see 0(zero) beside it. The one above is a capture after the war.

You can gain score later in the war by dealing damage to opponents and disposing guardians and force towers. To gain more points (personal), the rule here is to deal damage to your enemies. Do not be afraid to hit them. You’ve got allies beside you who are also fighting the enemies. If you die, you can always resurrect and continue fighting. Dealing enemy guardians is the best way to increase your score unlike pk.

You can also gain points by building Force Towers. After the new patch implementation, party leaders and party members can now build force towers. Only those players who doesn't have a party cannot build force towers by points.

You can always check your points by pressing "V" during the war. A minimum of 30points will give you WExp (War Experience) even if your nation loses. The winning nation will receive 80 WExp while the loser will get only 40 WExp. Additional percentage of WExp will be given to Premium users and as well to BB+ users.

Start buffing yourself a minute before the war starts. Buffing in the war will only delay not only you but also your nation's time. Remember to stick to the plan your nation organized.

You can gain points by dealing damage to your opponents. Do not be afraid to die since there are no penalties here and you can always resurrect.

In the war, there are what we call "Legacy Weapons". They are dropped by legacy guardians. This legacy weapons changes according to the user's class. You can distinguished a character using a legacy weapon to the ones who are not using. And bearing legacy weapon will increase your "heat" in the opposing nation. They will try to kill you and get your legacy weapon. When a character with a legacy weapon die, the legacy weapon will be dropped and any player near it can pick it. Party members nearby can pick the legacy weapon you have dropped upon death. There is somewhat a priority to party members rather than non-party members and enemies.

Photobucket

Photobucket

All throughout the war, you might be wondering why your vital gears aren't working as in the case below.

Photobucket

This is because you are taking damage from someone. After the new patch entitled "Reloaded", force towers are now considered as non-combat action. Which means, you can now use vital gears when heing hit by enemy force towers. Find a safe place away from the fight and after a short second you will notice you can now use the vital gear like the one below:

Photobucket

After the war, a window will appear. Here, you can see your “Nation reward” and your “Personal Reward”.

Photobucket

Photobucket

Click Personal Reward and you can see details like used eqipment, total equipment, wining bonus, etc. You can also see your ranking in the war and your ranking rewards plus the Wexp you have gained and your final reward. You can als receive axp. Your total points after the war will be multiplied by a million. This means if you get 80 points, you will get 8,000,000 axp, equivalent to 80% of the axp full bar. Getting 100 points will give you 1 AP (ability points, 10,000,000 axp=1AP) more than a hundred points like 125 will give you 12,500,000 axp... equivalent to 1AP and 25% of the axp bar.

From the war grounds, you will return back to your nation’s lobby. Here you can sell back unused vital gears and towers. Press “L” and click on “Mission Battle Reward” to get your reward. Just click receive and you’re done with the nation war. You can stay in the lobby for 30mins. When the time elapsed, you will be prompt to select another channel.

0 comments:


Free Blogspot Templates by Isnaini Dot Com and Cars Picture. Powered by Blogger