Friday, January 23, 2009

Nation War – Rules of Engagement

How do you do the Nation War? Are you the PK type? Builder type? Backdoor type? Or, are you the one working for your Nation’s victory or the one working for thy self gain?

How do you do the Nation War?

Here are some rules in engaging in the nation war. Rules some Procyons fail to understand. They are always working as if the other players doesn't exist in the game.

1. Refer to figure 1, specifically the encircled one. Do you know what these figures mean? The one on top is the points you can use in building force towers and capturing legacy cores/creating guardians on the map. Different force towers use different points. You cannot build or capture or create legacy guardians if you lack points. You can build a lot of force towers provided you have available points to spend. The one next below the points is the Nation Points. A lot of speculations exist that building Force towers will decrease the Nation’s points. No, it is not! It is the points above the Nation point’s that are spent on force towers. The one at the bottom is the enemy’s points.

points

2. Secure first your Nation’s points before securing yours. The war lasts for about an hour (that is if not called game). Please read “How to Win the Nation War” post for what bases needed to capture to win your nation. In half an hour or less, you can capture the needed bases as specified. No! Do not think of your personal points first. You can earn it in the next half hour once you have your Nation points secured. Always check your Nation’s points. You can earn it by occupying legacy cores [different bases have different equivalent points- small (s7, s6, s5, n1, n12, n11), medium (alpha, omega, e4, w8, w9, e3, e2, w10), large (center)], destroying force towers, capturing enemies ensign, recapture of the different base.

3. Push. This mean you have to PK. Well, you are partly wrong and partly right. You are right because it is supposed to be a push. You will have to kill them to lessen their forces so you can move on, right? You are wrong because as long as they hold the base you are trying to capture, there is a resurrection tower there and a warp. They can always respawn and return to fight and they can call in for back-up. Think! To push them is to capture the base directly. How? Destroy the guardian. This will automatically destroy the force towers in that base (resu, warp). The enemy’s only way is to move back to their next base down. Isn’t that a push?

4. PK or Player Kill. This adds to your personal points. Although it also adds to your Nation’s points, it is not enough compare to when you capture legacy cores, destroying towers or the enemy’s ensign. You cannot notice it because the enemies are also doing PK. Almost always, what decides the game is the number of bases your nation captured by the end of the game.

Points and WExp (from cabalwiki)

You receive WExp (War Experience) if you collect 30 or more points in Mission War. Press the V key and click the Details tab to see your current points.

Points are scored in 4 ways:

  • Attacking enemies
  • Healing allies
  • Receiving damage
  • Building towers

5. Debuffing Skill. If you’re a debuffing class and haven’t secure yourself your debuffs skills, better get them now. I mean now and not later. This will be helpful during the war. Bladers like my character have their only debuffing skills, Field of Fear. Don’t worry, it is a field skill- everyone around will be affected. Force Bladers- if field of fear is not enough, cast in your field of enervation and execration. These will help a lot. If you’re a warrior, you can also cast in your panic cry. Archers debuff skills are not field affected but their cooltime are faster compare to the 180seconds of FOF, FOEx, FOEn and Panic Cry. Have all these skills placed on your skill tab for faster casting and attack. And it can also be incorporated into your combo. Always use these skills if they are available. Why did you buy that skill if you always keep them idle on other tabs? When attacking guardians, always debuff it. Same buff does not stack like FOF with another FOF. Wait until FOF finished before you cast your FOF.

6. BM when capturing a guardian especially the Center. You should have by now felt the damage of the legacy guardians. As we always said, always BM when trying to capture any medium or large bases on the map (legacy guardians of small bases are not hard to destroy. 4-5 players can handle one alone) for additional defense, attack and critical damage. Remember, legacy guardian attacks are field. Especially the one at the Center. If you're at the center. the legacy guardian is not the only one attacking you; some enemies may also be attacking you. This is the case when both nations are trying to capture the Center. They will try to wipe you out so they can capture it. You can also cast your Aura while in BM mode for more additional defense, attack and critical damage.

7. ODD Circle. You probably know by now what this little thing does. Of course. You resurrect on the spot where you die. This is very helpful at the start of the game when you are trying to capture the Center and you die. And the nearest available resurrection tower is in your main base. Did I say nearest? By the time you return at the Center, it is already captured by the enemy.

Things said there are not absolute and are therefore subject for individual digressions. If there are other things that can be helpful, please don't hesitate to post your comments here. Thank You!!

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