Monday, February 23, 2009

Changes in the Nation War


After the implementation of the Lord of War patch, many things have change, especially in the Nation War.


First thing: The invitation to join the war. This is good because we don’t have to disconnect from a channel and select the Mission Nation War channel. In the new patch, an invitation will appear on the right side asking you if you want to join the war or not. Just by clicking “Join” the system will automatically transfer you from where you are to your nation’s lobby (Tempesta Rosa-Procyon and Spada Brillante-Capella). You still need to have a million alz in your character’s inventory as an entrance fee.


Second: The waiting time in the lobby was reduced from 30 minutes to 10 minutes. Not enough for filling up those SP bars. Nevertheless, in the new patch, additional pots can now be bought in the grocer. This includes SP pots. It is sold in 1’s that costs 100K alz and in 10’s that costs 1M alz. Still, like vital gears, it can only be used when your character is not taking damage from anyone/anything.


In the new patch, dancing in the Tierra Gloriosa is disabled. This means no more ‘dancing tambay’ in the war that almost everyone hate(s) to see during the war.


Third: If you are running out of pots in Tierra Gloriosa, in the new patch, you can now purchase pots (HP,MP and SP) anywhere on the map by pressing “N”. Just make sure you have extra alz in your inventory.


Fourth: Building force towers will not earn you points. Building force towers has been excluded in earning your personal points. Too bad for those mighty morphin’ tower builders and too bad to the nation because almost no one builds tower now after the LoW patch implementation. However, you can still earn points by PK and hitting and destroying guardians. The more damage you give, the faster you can earn points. Remember, always combo for additional damage.


Fifth: For the winning nation, those who were not able to score 30pts (minimum) will receive at least a million alz as long as they have earned some points during the war but there will be no WExp and core cube as these can only be earned when scored 30 points above. For the loosing nation, those scored lower than 30pts will receive a little amount or none at all. Above 30pts will receive an amount equal to what they gave in the war.


Sixth: Cool times for Aura and Battle Mode 1 and 2 were increased from 30 seconds to 5 minutes. I still don’t see the implication of increasing the cool times of the three modes. Just a reminder to those people doing “double BM” (Aura and Battle Mode) as they call it, if both are used, you cannot use it for another five minutes. And don’t use Aura halfway of the BM duration because the Aura will not override the BM duration to full bar.


Other than these, everything remains as is. The success of the Nation remains on everybody’s hands and not solely to one. You cannot ignore the fact that towers do help a lot in the war. Always listen to your commanders (if there are). And when a base needs back-up always be ready to transfer there to assist. You can check the hot grounds by pressing “tab”. And remember; vary your strategy once in a while.


image from cabalcommunity.blogspot.com

Friday, February 20, 2009

Thanks to Priestness


I was in Lakeside doing my leveling up quest when this message came up on my screen
Well anyway, i didn't get too capture the screen when it appeared. So instead, I jsut captured the chat box below.


I want to thank Priestness for recognizing my effort in this blog. Hope this blog will be helpfull to all players.

Thursday, February 19, 2009

Proud AON

My second month in Alliance of Nevareth.

As a member of AON, I will instill fair gaming to all players. I'll show what real online gaming is and the experience and the benefits we can get by playing fair. "Help others in need" is my motto in game.

Tuesday, February 3, 2009

Nation War - Tower Building

Omega Front
omega front

Ano bang pwedeng ilagay sa mga panels na nakapalibot sa Omega. They are eight of them.

Umpisahan natin sa eight(8). Pwede maglagay ng resurrection tower dito o di kaya’y warp tower. Kung ako, hindi ko ilalagay ang resurrection diyan sa 1, 2, 3 at 4. Eto kasi ang sitwasyon. Halimbawa nakuha na ng kalaban ang bases E4, next target nila ay S7 tapos Omega na yan. Pag andyan sa 1 or 2 ang resu, sirain lang yan ng mga kalaban. O diba sayang.? Kaya maganda yan sa 8 or 7.

Seven(7). Warp or resu lang yan maganda. Pwede din heal up incase naubusan na ng pots.

Six (6). Kung ala warp sa 8 or 7, pwede ilagay d2 ang warp. Pwede din resu pero kung magbabackdoor ang kalaban, eto ang una nilang sirain para alang magreresu diyan o magwawarp. Sayang naman. Maganda attack tower para me damage naman ang base sa kalaban. At tulong na rin sa inyo na nagdedefend.

Five(5). Same lang sa 6. Pero additional damage talaga ang attack tower. Pwede din defense up, attack up or heal up. Ung mga debuff pwede potable towers na lang.

Three(3) and Four(4). Pang support sa base. Pwede attack towers lang. Ang damage kasi ng 3 abot sa area papuntang S7. Pareho din kung attack tower nasa 8. Sakop ang area papunatang base ng kalaban. At pwede din pang-atake sa mga kalaban galing Center at nagshoshort cut papuntang Omega.

One(1) and Two(2). Attack towers lang pang support sa mga nagdedefend. Pwede din increase defense or attack incase madaming kalaban dumating diyan galing E4. Eto kasi usual na nangyayari. Nakukuha lahat nang bases naiiwan na lang ay ang main base pati omega.

Ung mga pang-debuff na towers, pwede portable towers na lang.



Alpha Front

alpha front

If ever nakuha niyo eto:

One (1) and Two (2). Resu and Warp. Malayo sa mga kalaban na galing N11. Hindi nila ito basta magagalaw. Resurrection tower para mabilis ang spawning at madedefend ang base kung kinakailangan. Warp para mabilis pagtransfer mula sa ibang base. Eto talaga mga usual para mabilis dumating sa mga lugar na kailangan idefend. Lalo na yung sa Center.

Three (3). Pwede Resu din d2 para dalawa na. Minsan kasi umabot na sa limit ang isang resu kailangan mo pa maghintay ng ilang segundo para magamit ito. At ang Alpha ay malayo sa base kung san me resu. Maganda na d2 mabilis ang spawning.

Four(4). Support sa base. Attack tower lang maganda dito. Abot nito ang area papuntang N11.

Five (5) and Six(6). Pwede pang support sa mga allies. Attack towers, heal up, defense up, attack up. Wag na ung mga mga pang-debuff. Portable na lang sa mga ito.

Seven (7). Support lang eto. Attack tower. Sakop ang area papuntang N11

Eight (8). Pwede heal up or attack tower. Daanan din eto ng mga galing sa Center. Attack towers panghina sa kalaban.

Ung mga pang-debuff na towers, pwede portable towers na lang.



E4

e4

One(1). Pang support ang location nito. Pwede Attack tower, defense up, attack up. Sakop nito ang area galling W8 at ung area galling sa baba (o S7/alpha)

Two(2). Pang-support din. Attack tower maganda. Warp pwede din.

Three(3). Opposite sa entrance ng mga kalaban mula W8. Maganda dito magtayo ng Resurrection tower. Resu lang talaga kasi malayo na pag S5 pa ang resu point.

Portable Towers na lang ibang towers.



W8

w8

One (1). Opposite sa entrance mula Center. Maganda dito Resurrection Tower.

Two (2) and Three(3). Pangsupport ang location nito. Attack tower, heal up, defense up, attack up maganda dito. 2 is the best location for attack tower kasi sakop nito ang area mula Center at mula din sa W9. Pang hina sa mga kalaban na malapit sa base. Sakop naman ng 3 ang area galling E4 at ung area papuntang center.

Ung mga pang-debuff na towers, pwede portable towers na lang.



W9

w9

One (1). Attack tower. Panghina sa mga kalaban mula sa Center. Pwede din heal up, defense up at attack up. Abot naman ang range nito hanggang sa kabilang wall lang except ung heal up, kailangan malapit ka sa tower..

Two (2). Opposite sa entrance ng mga kalaban. Resurrection tower maganda dito. Kung hinde, since malapit lang ang W8, ung resu na lang dun gamitin. Support towers na lang ilagay d2. Pwede din warp or attack tower.

Three (3). Best location for Attack tower. Since sakop nito ang area mula Center at ung area sa taas ng base.

Ung mga pang-debuff na towers, pwede portable towers na lang.


Smaller Bases

s7s6s5

One(1). Hindi magandang lugar para sa isang Resu Tower. Mas maganda kung warp tower na lang ilagay.nasa Center, magandang lugar na eto kaysa dun pa sa loob ng main base mag-warp-in (yan ay kung meron itinayong warp tower sa loob ng main base. Pano kung wala). Minsan kasi, nakakalimutan maglagay ng warp tower sa loob kaya nadedelay ang pagpunta sa main base dahil nga alang warp. Maganda na rin kung sa S7 ay maglagay ng warp. Kung sakaling me bumackdoor na kalaban galing alpha at kayo’y

Three(3). Unahan ko ang S5. Resu tower in case ang kalaban ay nasa E4 na, mabilis ang spawning kaysa sa omega pa magResu. Pwede din attack tower- panghina sa mga kalaban galing E4.

Two(2). In case na nakuha ng kalaban ang S5, me resu pa din na malapit dito kung gusto niyong bawiin ang S5.

Ung mga pang-debuff na towers, pwede portable towers na lang.


Center

center
In case nakuha niyo ang Center:

One(1). Attack tower. Abot ang damage sa mga galing E4.

Two(2). Attack Tower. Para dun sa magbabackdoor.na galling W8. Suporta lang naman. Pwede din ilagay diyan ng Warp or Resu Tower.

Three(3). Una, pwede maglagay ng Resu tower diyan. Kahit na meron na sa 2. One of the two can support yung isa kung ang isa ay umabot na sa limit. Pangalawa, pwede buff type na tower in case may magbabackdoor mula W9.

Four(4). Support panel ang position na eto. Attack Tower pwede ilagay diyan. Sakop ang range nito sa mga kalaban na galing W9 at ung mga galing sa taas ng Center.

Five(5) and Six(5). Support tower din ang position nito. Attack Tower lang dito. Sakop na ng 5 ang area sa taas at ung galing W9. Sakop ng 6 ang area sa taas at ung papuntang E4. Panghina talaga ang position nila.

Seven(7) and Eight(8). Alam na. Attack tower lang. 8 is a good position for buff type tower pero hindi ung heal up (masasayang ang lugar). Pwede defense up or attack up.

Ung mga ibang towers na buff type, portable na lang. And always remember, pag mas madami tayo tower sa isang lugar, mas konti o walang towers ang kalaban na pwede ilagay.



Eto ang general rule na ginamit ko sa guide na eto:


  • Always build Resurrection Towers opposite to the enemies (that is, if the enemy’s entrance to the base is on the right, build it on the left).
  • Attack Towers are best built near the enemies (that is, if the enemies entrance to the base is on the right, build the tower on that side of the base). If there are two entrance to the base, build the tower on the intersection of the two roads/ways (so that the tower’s use is maximized).
  • Warp stands like a resurrection tower. So, it is best built opposite to the enemies. For three-paneled bases, prioritized on resurrection tower first before building any attack or buffing/debuffing towers.
  • Buffing/Debuffing Towers are best built on the enemy’s side. It is best that buffing/debuffing are built out of portable FT panels and leave the stationed panels for Resurrection, warp and attack towers.

At laging tandaan, ang “push” ay hindi ibig sabihin na PK. Ang push, tulad nang diniscuss (click here for the post) ko ay ang pagsira sa Guardian ng base.

Mas Ok kung magbuild by alz na lang kung ala talaga points na pwedeng gamitin. Babalik lang naman ang gastos pag nanalo ang inyong nation.



Things said there are not absolute and are therefore subject for individual digressions. If there are other things that can be helpful, please don't hesitate to post your comments here. Thank You!!

Friday, January 23, 2009

Nation War – Rules of Engagement

How do you do the Nation War? Are you the PK type? Builder type? Backdoor type? Or, are you the one working for your Nation’s victory or the one working for thy self gain?

How do you do the Nation War?

Here are some rules in engaging in the nation war. Rules some Procyons fail to understand. They are always working as if the other players doesn't exist in the game.

1. Refer to figure 1, specifically the encircled one. Do you know what these figures mean? The one on top is the points you can use in building force towers and capturing legacy cores/creating guardians on the map. Different force towers use different points. You cannot build or capture or create legacy guardians if you lack points. You can build a lot of force towers provided you have available points to spend. The one next below the points is the Nation Points. A lot of speculations exist that building Force towers will decrease the Nation’s points. No, it is not! It is the points above the Nation point’s that are spent on force towers. The one at the bottom is the enemy’s points.

points

2. Secure first your Nation’s points before securing yours. The war lasts for about an hour (that is if not called game). Please read “How to Win the Nation War” post for what bases needed to capture to win your nation. In half an hour or less, you can capture the needed bases as specified. No! Do not think of your personal points first. You can earn it in the next half hour once you have your Nation points secured. Always check your Nation’s points. You can earn it by occupying legacy cores [different bases have different equivalent points- small (s7, s6, s5, n1, n12, n11), medium (alpha, omega, e4, w8, w9, e3, e2, w10), large (center)], destroying force towers, capturing enemies ensign, recapture of the different base.

3. Push. This mean you have to PK. Well, you are partly wrong and partly right. You are right because it is supposed to be a push. You will have to kill them to lessen their forces so you can move on, right? You are wrong because as long as they hold the base you are trying to capture, there is a resurrection tower there and a warp. They can always respawn and return to fight and they can call in for back-up. Think! To push them is to capture the base directly. How? Destroy the guardian. This will automatically destroy the force towers in that base (resu, warp). The enemy’s only way is to move back to their next base down. Isn’t that a push?

4. PK or Player Kill. This adds to your personal points. Although it also adds to your Nation’s points, it is not enough compare to when you capture legacy cores, destroying towers or the enemy’s ensign. You cannot notice it because the enemies are also doing PK. Almost always, what decides the game is the number of bases your nation captured by the end of the game.

Points and WExp (from cabalwiki)

You receive WExp (War Experience) if you collect 30 or more points in Mission War. Press the V key and click the Details tab to see your current points.

Points are scored in 4 ways:

  • Attacking enemies
  • Healing allies
  • Receiving damage
  • Building towers

5. Debuffing Skill. If you’re a debuffing class and haven’t secure yourself your debuffs skills, better get them now. I mean now and not later. This will be helpful during the war. Bladers like my character have their only debuffing skills, Field of Fear. Don’t worry, it is a field skill- everyone around will be affected. Force Bladers- if field of fear is not enough, cast in your field of enervation and execration. These will help a lot. If you’re a warrior, you can also cast in your panic cry. Archers debuff skills are not field affected but their cooltime are faster compare to the 180seconds of FOF, FOEx, FOEn and Panic Cry. Have all these skills placed on your skill tab for faster casting and attack. And it can also be incorporated into your combo. Always use these skills if they are available. Why did you buy that skill if you always keep them idle on other tabs? When attacking guardians, always debuff it. Same buff does not stack like FOF with another FOF. Wait until FOF finished before you cast your FOF.

6. BM when capturing a guardian especially the Center. You should have by now felt the damage of the legacy guardians. As we always said, always BM when trying to capture any medium or large bases on the map (legacy guardians of small bases are not hard to destroy. 4-5 players can handle one alone) for additional defense, attack and critical damage. Remember, legacy guardian attacks are field. Especially the one at the Center. If you're at the center. the legacy guardian is not the only one attacking you; some enemies may also be attacking you. This is the case when both nations are trying to capture the Center. They will try to wipe you out so they can capture it. You can also cast your Aura while in BM mode for more additional defense, attack and critical damage.

7. ODD Circle. You probably know by now what this little thing does. Of course. You resurrect on the spot where you die. This is very helpful at the start of the game when you are trying to capture the Center and you die. And the nearest available resurrection tower is in your main base. Did I say nearest? By the time you return at the Center, it is already captured by the enemy.

Things said there are not absolute and are therefore subject for individual digressions. If there are other things that can be helpful, please don't hesitate to post your comments here. Thank You!!

Tuesday, January 20, 2009

How to win the Nation War!!

There are many speculations on how to win the Nation War. Some are effective others are quite chappy. The effective ones are the things I'm going to say here.


map
This is the war map or most commonly known as Terra Gloriosa


1st : the Omega-Alpha Sandwich combo


proc alpha-omega

Procyon Nation


cap alpha-omega

Capella Nation


Why took Alpha (for Procyon)? Or, why took Omega (for Capella)? It is farther away from the other bases. Not to mention they are near the smaller bases of the opposing nation (Omega near S5 and E4 while Alpha near N11 and W10). The potential is very high here. Alpha and Omega will play a vital position whoever nation captured it. The two bases will ensure that no one from the opposing nation will backdoor to your base; especially Alpha for Procyon and Omega for Capella. If Capella captured Alpha, for example, it would be easier for Capella to get to the Procyon’s main base and destroy the sage ensign since there are no bases connecting Alpha to Procyon’s main base to at least suppress them and much of the war are centered at the Center and not along the road to Alpha. Same as well if Procyon captured Omega.


How will you do this? Alpha and Omega are not that difficult to capture. Two (2) full parties are enough to capture a Front. Make sure, if your party is going to capture the Far Fronts(the one nearer to the enemies smaller bases), you have to stick with your party. Sometimes, people don’t follow simple directions. The one that is harder to capture is the Omega for Capella and Alpha for Procyon. Since this is nearer the smaller bases of the opposing nation, you will expect enemies there. Warriors and Shielders are best to capture Fronts. High defense, big life. It is good that one party is full of Warriors/Shielders. Shielders can use Shadow shield for added defense. Debuffer type is also a must in Front capture, Bladers for Field of Fear, Archers for their short cooltime debuffs. If there are enemies in the Fronts, Force Bladers can use their Field of Execration or Mana Freeze to stop the enemies from attacking while your comrades capture the Fronts. Don’t forget, always BM here for added stats and faster capture.


Specify whose party is going to the Alpha Front and who is going to the Omega Front. That’s 4 parties in total or 28 players. The Center is always the one needing forces. If you have nothing to do, better head to the center and help your allies in defending your base.


If ever your nation captured both Fronts, the important things you need to build are Resurrection tower (this will save time for you. If in case the resu was in your main base you will have to travel back. By the time you return, the Front was already captured by the enemy) and Warp tower (travel made easy—in case you cannot handle the surge of the opposing nation, you can call on for back-up). You can put other things on the available panels like attack or heal.


Remember, if you capture the far Fronts (the one on the backdoor side), you have to defend it if not push towards the smaller base. For Alpha: towards N11, W10, N12 and N1. For Omega: towards S5, E4, S6 and S7. Don’t let them get the fronts or you will lose everything you fought for.


I did not include anything about points here as I do not know how much points each base gives to the nation’s points. But, in this strategy, for Procyon: S7, S6, S5, E4, W8, Omega and Alpha are enough for them to win. Same as well for Capella: N1, N12, N11, W10, E2, Alpha and Omega. How about W9 or E3? What are their uses? Well, almost always, if the opposing nation captured the Center, they will try to push it to W9 or E3 (note: they are now behind by some points). We should at least hold them at this level because it is very risky if we will hold them at W8 or E2 level. As I said, the bases from the main base towards W8 or E2 including Omega and Alpha is enough to lead the nation. If they capture W8 or E2, then we’re done. I mean literally. We lose.



2nd: The Center-Front or the Snake strategy (because of the snake like formation)


proc omega-center

Procyon Nation


cap center-alpha

Capella Nation

This will give your nation far more lead points than the Alpha-Omega Combo. Usually, they think once you capture the Center you will win the war. Not quite. You see, even if you capture the Center, the combined points of Alpha-Omega is far greater than the Center. To counter the Alpha-Omega boost point strat, you can capture Center-Front (Center-Omega for Procyon or Center-Alpha for Capella).


How will you do this? As I said, 2 parties are enough to capture a Front. This strategy is harder to apply because people tend not to listen and instead doing their own way. In this strategy, Center is the priority. Whoever captures it (note: Omega is already under Procyon while Alpha is under Capella) will have leading points. The best way is to capture the Center at the earliest possible time. Four (4) full parties are enough to capture the Center of course everyone are under BM. To do this, ignore the smaller bases (smaller bases includes: S7, S6, S5, N1, N12, N11) and head directly to the medium bases (medium bases includes: E4, W8, W9, E3, E2, and W10). Or you can ignore the smaller and medium bases and head directly to the Center and capture it. Let the Front parties capture the rest of the bases after capturing the Front. If you’re a debuffer type, use your field debuffs (field of fear, field of execration, field of enervation, panic cry, etc.) just to hold back the enemies while you capture the Center. It is faster if everyone’s target is the Guardian and not solely pvp.


Specify whose party is going to the Front and who is going to the Center. This way, we are organized and the allocation of forces is balance.


14 are expected at the front. If 69 of you entered the war, 55 are expected at the Center. 55 are more than enough to capture the Center. This is not hard enough if everyone follows. Once the Center is captured, please push the enemies away from the Center or better yet push towards their medium bases. Remember, PVP will only add points to yourself and not to your nation. Capturing Legacy Guardians are the ones adding to your nation’s points. You only need 30pts to earn the WExp. You can earn points later once you secure your nation’s points. So, if your nation still lack points help others capture enemy bases. As I said, it’s not hard to follow simple directions. And stick with your party… Party buffs are always helpful.


Things said here are not absolute and are therfore subject for individulal disgression. If there are other things that can be helpful, please don't hesitate to post your comments here. Thank You!!

Thursday, January 15, 2009

Proud AON

We are for truth, justice, honor, duty and loyalty.

I have officially joined AON last 10th of January.

This one goes to all Procyons and Capellas. Even if we have different views, we should not be battling each other out. Procyon's and Capella's should help in making Nevareth a place where other players can make friends with other players. A place we can enjoy moving our characters around.

As a member of AON, I will instill fair gaming to all players. I'll show what real online gaming is and the experience and the benefits we can get by playing fair. "Help others in need" is my motto in game.


Free Blogspot Templates by Isnaini Dot Com and Cars Picture. Powered by Blogger