After the implementation of the Lord of War patch, many things have change, especially in the Nation War.
image from cabalcommunity.blogspot.com
After the implementation of the Lord of War patch, many things have change, especially in the Nation War.
image from cabalcommunity.blogspot.com
Posted by Chris Avila at 7:30 PM 0 comments

Posted by Chris Avila at 3:40 AM 0 comments
My second month in Alliance of Nevareth.
As a member of AON, I will instill fair gaming to all players. I'll show what real online gaming is and the experience and the benefits we can get by playing fair. "Help others in need" is my motto in game.
Posted by Chris Avila at 12:11 AM 0 comments
Ano bang pwedeng ilagay sa mga panels na nakapalibot sa Omega. They are eight of them.
Umpisahan natin sa eight(8). Pwede maglagay ng resurrection tower dito o di kaya’y warp tower. Kung ako, hindi ko ilalagay ang resurrection diyan sa 1, 2, 3 at 4. Eto kasi ang sitwasyon. Halimbawa nakuha na ng kalaban ang bases E4, next target nila ay S7 tapos Omega na yan. Pag andyan sa 1 or 2 ang resu, sirain lang yan ng mga kalaban. O diba sayang.? Kaya maganda yan sa 8 or 7.
Seven(7). Warp or resu lang yan maganda. Pwede din heal up incase naubusan na ng pots.
Six (6). Kung ala warp sa 8 or 7, pwede ilagay d2 ang warp. Pwede din resu pero kung magbabackdoor ang kalaban, eto ang una nilang sirain para alang magreresu diyan o magwawarp. Sayang naman. Maganda attack tower para me damage naman ang base sa kalaban. At tulong na rin sa inyo na nagdedefend.
Five(5). Same lang sa 6. Pero additional damage talaga ang attack tower. Pwede din defense up, attack up or heal up. Ung mga debuff pwede potable towers na lang.
Three(3) and Four(4). Pang support sa base. Pwede attack towers lang. Ang damage kasi ng 3 abot sa area papuntang S7. Pareho din kung attack tower nasa 8. Sakop ang area papunatang base ng kalaban. At pwede din pang-atake sa mga kalaban
One(1) and Two(2). Attack towers lang pang support sa mga nagdedefend. Pwede din increase defense or attack incase madaming kalaban dumating diyan galing E4. Eto kasi usual na nangyayari. Nakukuha lahat nang bases naiiwan na lang ay ang main base pati omega.
Ung mga pang-debuff na towers, pwede portable towers na lang.
Alpha Front
If ever nakuha niyo eto:
One (1) and Two (2). Resu and Warp. Malayo sa mga kalaban na galing N11. Hindi nila ito basta magagalaw. Resurrection tower para mabilis ang spawning at madedefend ang base kung kinakailangan. Warp para mabilis pagtransfer mula sa ibang base. Eto talaga mga usual para mabilis dumating sa mga lugar na kailangan idefend. Lalo na yung sa Center.
Three (3). Pwede Resu din d2 para dalawa na. Minsan kasi umabot na sa limit ang isang resu kailangan mo pa maghintay ng ilang segundo para magamit ito. At ang Alpha ay malayo sa base kung san me resu. Maganda na d2 mabilis ang spawning.
Four(4). Support sa base. Attack tower lang maganda dito. Abot nito ang area papuntang N11.
Five (5) and Six(6). Pwede pang support sa mga allies. Attack towers, heal up, defense up, attack up. Wag na ung mga mga pang-debuff. Portable na lang sa mga ito.
Seven (7). Support lang eto. Attack tower. Sakop ang area papuntang N11
Eight (8). Pwede heal up or attack tower. Daanan din eto ng mga galing sa Center. Attack towers panghina sa kalaban.
Ung mga pang-debuff na towers, pwede portable towers na lang.
E4
One(1). Pang support ang location nito. Pwede Attack tower, defense up, attack up. Sakop nito ang area galling W8 at ung area galling sa baba (o S7/alpha)
Two(2). Pang-support din. Attack tower maganda. Warp pwede din.
Three(3). Opposite sa entrance ng mga kalaban mula W8. Maganda dito magtayo ng Resurrection tower. Resu lang talaga kasi malayo na pag S5 pa ang resu point.
W8
One (1). Opposite sa entrance
Two (2) and Three(3). Pangsupport ang location nito. Attack tower, heal up, defense up, attack up maganda dito. 2 is the best location for attack tower kasi sakop nito ang area mula Center at mula din sa W9. Pang hina sa mga kalaban na malapit sa base. Sakop naman ng 3 ang area galling E4 at ung area papuntang center.
Ung mga pang-debuff na towers, pwede portable towers na lang.
W9
One (1). Attack tower. Panghina sa mga kalaban mula sa Center. Pwede din heal up, defense up at attack up. Abot naman ang range nito hanggang sa kabilang wall lang except ung heal up, kailangan malapit ka sa tower..
Two (2). Opposite sa entrance ng mga kalaban. Resurrection tower maganda dito. Kung hinde, since malapit lang ang W8, ung resu na lang dun gamitin. Support towers na lang ilagay d2. Pwede din warp or attack tower.
Three (3). Best location for Attack tower. Since sakop nito ang area mula Center at ung area sa taas ng base.
Ung mga pang-debuff na towers, pwede portable towers na lang.
Smaller Bases
One(1). Hindi magandang lugar para sa isang
Three(3). Unahan ko ang S5. Resu tower in case ang kalaban ay nasa E4 na, mabilis ang spawning kaysa sa omega pa magResu. Pwede din attack tower- panghina sa mga kalaban galing E4.
Two(2). In case na nakuha ng kalaban ang S5, me resu pa din na malapit dito kung gusto niyong bawiin ang S5.
Ung mga pang-debuff na towers, pwede portable towers na lang.
Center
One(1). Attack tower. Abot ang damage sa mga galing E4.
Two(2).
Three(3). Una, pwede maglagay ng Resu tower diyan. Kahit na meron na sa 2. One of the two can support yung isa kung ang isa ay umabot na sa limit. Pangalawa, pwede buff type na tower in case may magbabackdoor mula W9.
Four(4). Support panel ang position na eto.
Five(5) and Six(5). Support tower din ang position nito. Attack Tower lang dito. Sakop na ng 5 ang area sa taas at ung galing W9. Sakop ng 6 ang area sa taas at ung papuntang E4. Panghina talaga ang position nila.
Seven(7) and Eight(8). Alam na. Attack tower lang. 8 is a good position for buff type tower pero hindi ung heal up (masasayang ang lugar). Pwede defense up or attack up.
Ung mga ibang towers na buff type, portable na lang. And always remember, pag mas madami tayo tower sa isang lugar, mas konti o walang towers ang kalaban na pwede ilagay.
Eto ang general rule na ginamit ko sa guide na eto:
At laging tandaan, ang “push” ay hindi ibig sabihin na PK. Ang push, tulad nang diniscuss (click here for the post) ko ay ang pagsira sa Guardian ng base.
Mas Ok kung magbuild by alz na lang kung ala talaga points na pwedeng gamitin. Babalik lang naman ang gastos pag nanalo ang inyong nation.
Posted by Chris Avila at 12:19 AM 0 comments
How do you do the Nation War? Are you the PK type? Builder type? Backdoor type? Or, are you the one working for your Nation’s victory or the one working for thy self gain?
How do you do the Nation War?
Here are some rules in engaging in the nation war. Rules some Procyons fail to understand. They are always working as if the other players doesn't exist in the game.
1. Refer to figure 1, specifically the encircled one. Do you know what these figures mean? The one on top is the points you can use in building force towers and capturing legacy cores/creating guardians on the map. Different force towers use different points. You cannot build or capture or create legacy guardians if you lack points. You can build a lot of force towers provided you have available points to spend. The one next below the points is the Nation Points. A lot of speculations exist that building Force towers will decrease the Nation’s points. No, it is not! It is the points above the Nation point’s that are spent on force towers. The one at the bottom is the enemy’s points.
2. Secure first your Nation’s points before securing yours. The war lasts for about an hour (that is if not called game). Please read “How to Win the Nation War” post for what bases needed to capture to win your nation. In half an hour or less, you can capture the needed bases as specified. No! Do not think of your personal points first. You can earn it in the next half hour once you have your Nation points secured. Always check your Nation’s points. You can earn it by occupying legacy cores [different bases have different equivalent points- small (s7, s6, s5, n1, n12, n11), medium (alpha, omega, e4, w8, w9, e3, e2, w10), large (center)], destroying force towers, capturing enemies ensign, recapture of the different base.
3. Push. This mean you have to PK. Well, you are partly wrong and partly right. You are right because it is supposed to be a push. You will have to kill them to lessen their forces so you can move on, right? You are wrong because as long as they hold the base you are trying to capture, there is a resurrection tower there and a warp. They can always respawn and return to fight and they can call in for back-up. Think! To push them is to capture the base directly. How? Destroy the guardian. This will automatically destroy the force towers in that base (resu, warp). The enemy’s only way is to move back to their next base down. Isn’t that a push?
4. PK or Player Kill. This adds to your personal points. Although it also adds to your Nation’s points, it is not enough compare to when you capture legacy cores, destroying towers or the enemy’s ensign. You cannot notice it because the enemies are also doing PK. Almost always, what decides the game is the number of bases your nation captured by the end of the game.
Points are scored in 4 ways:
Posted by Chris Avila at 6:07 PM 0 comments
There are many speculations on how to win the Nation War. Some are effective others are quite chappy. The effective ones are the things I'm going to say here.
This is the war map or most commonly known as Terra Gloriosa
1st : the Omega-Alpha Sandwich combo
Procyon Nation
Capella Nation
Why took Alpha (for Procyon)? Or, why took Omega (for Capella)? It is farther away from the other bases. Not to mention they are near the smaller bases of the opposing nation (Omega near S5 and E4 while Alpha near N11 and W10). The potential is very high here. Alpha and Omega will play a vital position whoever nation captured it. The two bases will ensure that no one from the opposing nation will backdoor to your base; especially Alpha for Procyon and Omega for Capella. If Capella captured Alpha, for example, it would be easier for Capella to get to the Procyon’s main base and destroy the sage ensign since there are no bases connecting Alpha to Procyon’s main base to at least suppress them and much of the war are centered at the Center and not along the road to Alpha. Same as well if Procyon captured Omega.
How will you do this? Alpha and Omega are not that difficult to capture. Two (2) full parties are enough to capture a Front. Make sure, if your party is going to capture the Far Fronts(the one nearer to the enemies smaller bases), you have to stick with your party. Sometimes, people don’t follow simple directions. The one that is harder to capture is the Omega for Capella and Alpha for Procyon. Since this is nearer the smaller bases of the opposing nation, you will expect enemies there. Warriors and Shielders are best to capture Fronts. High defense, big life. It is good that one party is full of Warriors/Shielders. Shielders can use Shadow shield for added defense. Debuffer type is also a must in Front capture, Bladers for Field of Fear, Archers for their short cooltime debuffs. If there are enemies in the Fronts, Force Bladers can use their Field of Execration or Mana Freeze to stop the enemies from attacking while your comrades capture the Fronts. Don’t forget, always BM here for added stats and faster capture.
I did not include anything about points here as I do not know how much points each base gives to the nation’s points. But, in this strategy, for Procyon: S7, S6, S5, E4, W8, Omega and Alpha are enough for them to win. Same as well for Capella: N1, N12, N11, W10, E2, Alpha and Omega. How about W9 or E3? What are their uses? Well, almost always, if the opposing nation captured the Center, they will try to push it to W9 or E3 (note: they are now behind by some points). We should at least hold them at this level because it is very risky if we will hold them at W8 or E2 level. As I said, the bases from the main base towards W8 or E2 including Omega and Alpha is enough to lead the nation. If they capture W8 or E2, then we’re done. I mean literally. We lose.
2nd: The Center-Front or the Snake strategy (because of the snake like formation)
Procyon Nation
Capella Nation
This will give your nation far more lead points than the Alpha-Omega Combo. Usually, they think once you capture the Center you will win the war. Not quite. You see, even if you capture the Center, the combined points of Alpha-Omega is far greater than the Center. To counter the Alpha-Omega boost point strat, you can capture Center-Front (Center-Omega for Procyon or Center-Alpha for Capella).
Things said here are not absolute and are therfore subject for individulal disgression. If there are other things that can be helpful, please don't hesitate to post your comments here. Thank You!!
Posted by Chris Avila at 8:34 PM 0 comments
We are for truth, justice, honor, duty and loyalty.
I have officially joined AON last 10th of January.
This one goes to all Procyons and Capellas. Even if we have different views, we should not be battling each other out. Procyon's and Capella's should help in making Nevareth a place where other players can make friends with other players. A place we can enjoy moving our characters around.
As a member of AON, I will instill fair gaming to all players. I'll show what real online gaming is and the experience and the benefits we can get by playing fair. "Help others in need" is my motto in game.
Posted by Chris Avila at 9:19 PM 0 comments